Don’t look at it too deeply, lest something on the other side might start looking back.īloodborne may go down as the cult-iest cult classic ever. It’s as if the powers that be would prefer that we all just forget about Bloodborne. It has not received a port to any other console or PC, and, most critically, it hasn’t received any kind of sequel or continuation outside of the (phenomenal) comics published by Titan Books.
#Shrouded in sanity trailer update
While it did find its way into the PlayStation Plus collection on the PS5, it remains the case that the game has not received a next-gen update like its predecessors. It’s almost fitting that Bloodborne is treated like an obscure title. The new indie tactics game, Black Legend, is essentially a turn-based version of Bloodborne and, fittingly, releases today on the sixth anniversary of Bloodborne’s launch. Games like Remnant: From The Ashes, Salt & Sanctuary, and Shrouded in Sanity have all walked Bloodborne’s path by reveling in mind-poisoning psychic horror with a kind of white knuckle difficulty that makes the terror so much more visceral and inescapable. We’ve seen a subtle shift away from the influence of Lovecraft in other games and towards a style and aesthetic that is decidedly Bloodborne. Bloodborne is like a lot of things, but there’s nothing quite like Bloodborne. Bloodborne relies on our understanding of all of these disparate elements to combine them into something new that has its own purpose and identity. Rather, it is the synthesis of ideas that makes something new. But a good postmodernist will tell you a truly original work does not exist. It pulls from turn-of-the-century steampunk in its weapons, Regency era in its highwayman outfits, and of course, lifts heavily from Lovecraft in its themes and storytelling. Its architecture and setting marries 12th-century gothic architecture with the 19th Victorian garb and the 17th-century plague aesthetic. Of course, Bloodborne has plenty of strong influences. But while Dark Souls revolutionized the third-person action-adventure genre, Bloodborne did something even more profound: it created an entirely new kind of horror. Not since Grand Theft Auto 3 have we seen a game so genre-defining that its mechanics and style seeped, in some small way, into practically every game that came before it. There’s no denying the impact Dark Souls has had on game design over the last decade.
![shrouded in sanity trailer shrouded in sanity trailer](https://www.giantbomb.com/a/uploads/screen_medium/14/147582/3037081-20180719001958_1.jpg)
I’ve never played a game like Bloodborne before, and I’m starting to think I never will again.
![shrouded in sanity trailer shrouded in sanity trailer](https://bloody-disgusting.com/wp-content/uploads/2017/02/Screen-Shot-2017-02-15-at-8.17.57-AM.jpg)
![shrouded in sanity trailer shrouded in sanity trailer](https://i.ytimg.com/vi/Hg0R3O-tdi0/hqdefault.jpg)
Bloodborne cursed me with the knowledge of a world so starkly other yet so fully realized that part of me still thinks that, somehow, it must actually exist. The first time I played Bloodborne, every step I took deeper into Old Yarnham felt like reading a passage from a forbidden book in a forgotten language. Like an eldritch parasite latched onto your frontal lobe, Bloodborne has a way of digging its hooks into you and never letting go. To play Bloodborne is to peek beyond the veil and experience a higher plane of gaming reality. Those who know Bloodborne is the best Souslike, and those who’ve never played it.